EN AUG 31, 2026
4 min read

Comprehensive Guide to 6 Floors: Tips, Tricks, and Endings

Link copied to clipboard!

Quick Summary

6 Floors is an indie psychological horror game where players must ascend through six increasingly disturbing floors to escape and save their soul. The game features multiple endings, hidden notes, and puzzles, requiring careful exploration and strategic interaction with items like the 'light' and tarot cards. Avoiding certain actions and finding specific items are crucial for unlocking different paths and achievements.

Navigation Index
  • 01 Game Overview
  • 02 General Gameplay Tips
  • 03 Floor-Specific Strategies
  • 04 Endings and How to Achieve Them
  • 05 Collectibles: Hidden Notes
  • 06 Achievements

Main Content

Game Overview

"6 Floors" is an indie psychological horror game developed by Ghoul World, released in early 2026. Players awaken in a strange, liminal structure with the objective of climbing through all six levels to escape and ultimately save their soul. Each floor presents increasingly disturbing environments, filled with psychological terrors, puzzles, and lurking threats. The game is known for its tense and surreal journey, where the line between reality and nightmare often blurs.

General Gameplay Tips

  • Exploration is Key: Thoroughly search each room and corridor for items and clues. The game emphasizes atmosphere and uncovering hidden details.
  • Manage Threats: Some entities can be temporarily stopped using specific items, such as a 'light'. Understanding when and how to use these items is vital for survival.
  • Decision Making: Certain interactions can influence the game's outcome, leading to different endings. Be mindful of choices, especially when prompted.
  • Restarting for Progress: If you encounter difficulties achieving certain objectives, such as finding papers or reaching the 7th floor, some players have found success by dying on the floor and attempting the objective again.
  • Floor-Specific Strategies

    Floor V (Floor 5)

    On Floor 5, a key decision involves interacting with an entity. To avoid a specific different ending, it is advised to decline the option to "unplug him".

    Floor VI (Floor 6)

    Floor 6 is described as a rundown submarine floor, offering a unique gameplay experience. Navigation is challenging due to various hazards and obstacles:
  • Hazards: Slippery puddles on the floor can cause players to lose their footing, while drowned hands emerging from the water can grab or impede movement.
  • Obstacles: Players must navigate around pools of water, avoid reaching hands, and contend with moving platforms and collapsing sections of the corridor.
  • Submarine Piloting: For the next five rooms, players pilot a submarine through underwater environments, including narrow, submerged tunnels with sharp rocks and turbulent currents, and coral-filled caverns. Careful navigation is required to avoid damage and maintain control.
  • Final Room: In the final room of Floor 6, players must avoid puddles to prevent attacks from the drowned. The exit to Floor 7 is through the fire exit.
  • Endings and How to Achieve Them

    "6 Floors" features multiple endings, adding replayability to the experience. Known endings include:
  • Escaped: This is one of the possible conclusions to the game.
  • Ascended: Another distinct ending.
  • Goblin: This ending is also achievable within the game.
  • 7th Floor: To reach the elusive 7th Floor ending, a specific method involving tarot cards is required. On Floor 5, after declining to "unplug him," you need to acquire the "Tower" and "Judgment" tarot cards. Place "Tower" first, then "Judgment." After placing them, step away slightly to activate the effect, which should lead to the 7th Floor. If you encounter difficulties, some players suggest ignoring the phone entirely and not interacting with it, while still finding the 'light' and interacting with doors. If all else fails, dying on the sixth floor and attempting to talk to the entity again has been noted as a potential workaround.
  • Collectibles: Hidden Notes

    Throughout the game, various notes or papers can be found, contributing to the game's lore and potentially unlocking achievements. Specific locations mentioned for these notes include:
  • Floor 4: A note can be found on the TV.
  • Floor 5: A note is located in a shell.
  • Floor 6: A paper can be found on this floor.
  • Achievements

    The game features a total of 12 achievements that can be obtained. These include achievements for completing each floor (Floor 1 to Floor 6), finding hidden notes, reaching the 7th Floor, encountering the Goblin Merchant, and achieving the "Agent of Death," "Ascended," and "Escaped" endings. The average completion rate for achievements is around 39.1%.

    [ System Notice ]

    This content was generated by AI. Information may be unverified and could have changed due to game updates. Verify critical data before proceeding.

    ?

    FAQ Database

    Q.01 What is the main objective in 6 Floors?

    The main objective in 6 Floors is to navigate through all six mysterious floors to escape the strange place and save your soul.

    Q.02 How do I get to the 7th Floor ending?

    To reach the 7th Floor ending, you need to acquire the 'Tower' and 'Judgment' tarot cards on Floor 5. Place 'Tower' first, then 'Judgment,' and step away to activate the effect. Some players also suggest ignoring the phone entirely if you face difficulties.

    Q.03 Are there any specific tips for Floor 5?

    On Floor 5, it is advised to decline the option to 'unplug him' to avoid a different ending.

    Q.04 What kind of challenges can I expect on Floor 6?

    Floor 6 is a rundown submarine floor with hazards like slippery puddles, drowned hands, moving platforms, and collapsing corridors. You will also pilot a submarine through submerged tunnels and coral caverns, requiring careful navigation.

    Q.05 How many achievements are there in 6 Floors?

    There are a total of 12 achievements in 6 Floors, including those for completing floors, finding hidden notes, and achieving different endings.