Guide
Quick Summary
The Headwinds update for ARC Raiders introduced two new Epic Augments: Tactical Mk. 3 (Revival) and Looting Mk. 3 (Safekeeper). The Revival augment provides an integrated defibrillator for self-revives and ambient healing, while the Safekeeper offers a universal safe pocket for securing valuable items, including weapons, during extraction runs. These augments significantly impact gameplay by offering enhanced survivability and loot retention.
◈ Navigation Index ▼
- 01 Introduction to Augments in ARC Raiders
- 02 New Epic Augments: Tactical Mk. 3 (Revival)
- 03 New Epic Augments: Looting Mk. 3 (Safekeeper)
- 04 Obtaining and Upgrading Augments
- 05 General Augment Mechanics
Main Content
ARC Raiders, a multiplayer extraction adventure, constantly evolves with new content to enhance the Raider experience [3, 4, 11]. A significant addition in the recent Headwinds update, part of the Escalation expansion, is the introduction of two new Epic Augments: Tactical Mk. 3 (Revival) and Looting Mk. 3 (Safekeeper) [1, 2, 6, 9]. These augments offer unique benefits that can critically impact your loadout and strategy during dangerous runs into Topside [1].
Introduction to Augments in ARC Raiders
Augments are essential components of a Raider's loadout, serving to expand inventory space through additional backpack slots and an increased weight limit [1, 8]. Beyond mere inventory management, many rarer augments also grant unique perks that can significantly alter how players approach various in-game situations [8]. Augments are categorized into three broad types: Combat, Looting, and Tactical, each offering different specializations and affecting available inventory slots [1]. They can be scavenged from the environment, crafted from blueprints, and even upgraded to higher marks [1].
New Epic Augments: Tactical Mk. 3 (Revival)
The Tactical Mk. 3 (Revival) is an Epic Augment focused on utility and survivability [1, 10]. Its standout feature is an integrated defibrillator, allowing for free revives on a 4-minute cooldown [1, 10]. This means players equipped with the Revival augment gain a crucial second chance without needing to carry a separate defibrillator [1, 2].
In addition to the self-revive capability, this augment provides ambient healing, restoring one health every five seconds, though this effect pauses for 30 seconds after taking damage [1, 10]. It is designed for those who prioritize staying in the fight and supporting their squad, albeit with a restriction to using Light Shields [2].
In terms of inventory, the Tactical Mk. 3 (Revival) offers:
New Epic Augments: Looting Mk. 3 (Safekeeper)
For Raiders focused on securing valuable gear, the Looting Mk. 3 (Safekeeper) augment is an invaluable asset [1]. This Epic Augment features a universal Safe Pocket Slot, which can store any item, including high-tier weapons, preventing their loss if a raid goes awry [1, 2]. This provides a significant advantage for players looking to mitigate risks associated with extraction [1].
Beyond its unique safe pocket, the Looting Mk. 3 (Safekeeper) also comes with two Trinket Slots [2]. It is compatible with Light, Medium, and Heavy Shields, offering flexibility in defensive choices [8].
The inventory specifics for the Looting Mk. 3 (Safekeeper) include:
Obtaining and Upgrading Augments
Both new Epic Augments, like other augments in ARC Raiders, can be acquired through various in-game methods. Raiders can find them by general looting in containers or by scavenging them from defeated players [1]. Additionally, blueprints for these augments can be discovered, allowing players to craft them [1]. Augments can also be upgraded to better marks, enhancing their capabilities [1]. Specific details on
[ System Notice ]
This content was generated by AI. Information may be unverified and could have changed due to game updates. Verify critical data before proceeding.