EN FEB 12, 2026
5 min read

Clarification: 'Automatic Kingdom' - Weapons and Gameplay Insights from Related Titles

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Quick Summary

A direct game titled 'Automatic Kingdom' with specific weapon guides was not identified in web searches. However, the term 'Autobuild' is a significant mechanic in 'Zelda: Tears of the Kingdom' for crafting powerful combat devices and weapon fusions. Discussions on 'best weapons' are also prevalent for games like 'Kingdom Come: Deliverance'. This guide summarizes relevant weapon information from these related titles.

Navigation Index
  • 01 Regarding 'Automatic Kingdom'
  • 02 Weapons and Autobuild in Zelda: Tears of the Kingdom
  • 03 Key Weapon Types and Fusions in Zelda: Tears of the Kingdom
  • 04 Weapons in Kingdom Come: Deliverance

Regarding 'Automatic Kingdom'

Based on comprehensive web searches, a specific game titled "Automatic Kingdom" with dedicated weapon guides was not found. The term "Automatic" in the context of gameplay and weaponization frequently appears in discussions related to the "Autobuild" ability in The Legend of Zelda: Tears of the Kingdom. Other games with "Kingdom" in their title, such as Kingdom Come: Deliverance and Aura Kingdom, have distinct weapon systems. This guide will focus on providing weapon-related information from these relevant titles, particularly Zelda: Tears of the Kingdom, to address the spirit of the inquiry.

Weapons and Autobuild in Zelda: Tears of the Kingdom

In Zelda: Tears of the Kingdom (TotK), the "Autobuild" ability allows players to instantly reconstruct contraptions from Zonai devices and other materials, including those with offensive capabilities. This mechanic is crucial for creating effective "battle-bots" and powerful weapon combinations. Weapons created with Autobuild retain their damage, making them highly effective. These constructs can be designed to deal significant damage, with some setups achieving hundreds of damage per hit.

One notable Autobuild weapon strategy involves using a Homing Cart combined with a Construct Head, a laser, a frost emitter, and a flame emitter. Another powerful setup for battle-bots utilizes a Homing Cart with a frost emitter in front and a high-damage fused weapon, such as a Sword of the Seven + Silver Lynel Blade, to extend its hitbox and deal substantial collision damage. This specific combination can yield 414 damage per hit, plus frost damage, for a low Zonai cost.

Key Weapon Types and Fusions in Zelda: Tears of the Kingdom

Weapons in TotK can be significantly enhanced through the "Fuse" ability, which allows players to attach various materials to their weapons, increasing their attack power and adding special effects. Even early-game weapons can become formidable with the right fusions.

Some of the best weapons and fusion strategies include:

  • Beam Emitter Builds: A simple yet powerful build involves fusing a Construct Head to a Hoverstone, then attaching multiple Beam Emitters. This contraption can deal massive damage, even capable of defeating Lynels. Players can start with two Beam Emitters and use Autobuild to create additional ones, eventually fusing up to eight for maximum effect. Locations for Beam Emitters, Construct Heads, and Hoverstones are available in the game, often near shrines and device dispensers.
  • Royal Guard's Claymore: This weapon is noted for its high attack stat and is considered one of the best.
  • Royal Guard's Bow: Offers a high attack stat and speedy rate of fire, making it excellent for ranged offensives, though it has low durability. It can be found in the Sanctum area of Hyrule Castle.
  • Scimitar of the Seven: Ranked highly for its strong base damage for a one-handed weapon, its ability to double the damage of any fused material without additional conditions, and its excellent durability.
  • Zonaite Weapons: These weapons, such as the Mighty Zonaite Sword, gain additional fuse power when combined with Zonai devices or parts like a Flux Construct Core.
  • Zora Weapons: Can have their damage doubled if the apparatus is doused or it's raining.
  • Bokoblin Arms: While weak on their own, fusing two Bokoblin Arms together results in a high attack stat of +50, making them effective early-game weapons.
  • Flame-Emitter Shield: Fusing a Flame Emitter to a shield allows it to belch flames, disrupting enemies and setting them up for follow-up attacks.
  • Rock Hammer: A fusion of a rock with a sword or hammer, useful for breaking boulders and dealing damage to smaller enemies.
  • Weapon damage in TotK is calculated as BaseAttack + AdditionalDamage + Modifier, where AdditionalDamage is from the fused material and Modifier is any attack-up bonus on the weapon. Some weapon traits, like "RushDamageUp" (Improved Flurry Rush) and "HystericalStrength" (Desperate Strength), can double damage under specific conditions.

    Weapons in Kingdom Come: Deliverance

    Kingdom Come: Deliverance features a variety of weapon types, each with advantages and disadvantages. The game categorizes weapons into swords (shortswords, longswords), heavy weapons (hammers, axes), and polearms.

    Key weapon insights include:

  • Shortswords: Often recommended, especially in the early game, due to their strength when combined with a shield, which provides defensive stats and aids in perfect parries. The Stinger is considered one of the best shortswords, boasting high stabbing damage (79) and respectable slashing damage (47), along with good defense (76) and durability. The Razor is noted for having the highest slashing damage in its class.
  • Longswords: The St. George's Sword is widely regarded as the best longsword. Herod's Sword is another strong option, with high slash damage.
  • Maces: Excellent for blunt damage, which is effective against armored foes. The Bailiff's Mace and Ceremonial Mace are considered among the best, both dealing 61 blunt damage. The Ceremonial Mace might be slightly superior due to better stab/slash damage and defense rating.
  • Axes: The Metal-plated Battle Axe with the spike is a strong choice.
  • Bows: The Yew Longbow is considered the best bow in the base game, with a power of 77. The Sinew Longbow, available with the 'From the Ashes' DLC, is also a top contender. Piercing Arrows are noted as the highest damage arrows.
  • Weapon masteries, such as Fist and Tooth and Shield, are important for overall combat effectiveness in Kingdom Come: Deliverance.

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    FAQ Database

    Q.01 Is 'Automatic Kingdom' a real game?

    Based on web search results, 'Automatic Kingdom' does not appear to be a distinct game title with associated weapon guides. The term 'Autobuild' is a key mechanic in 'Zelda: Tears of the Kingdom', and 'Kingdom' is part of other game titles like 'Kingdom Come: Deliverance' and 'Aura Kingdom' that have their own weapon systems.

    Q.02 How does 'Autobuild' work for weapons in Zelda: Tears of the Kingdom?

    Autobuild in 'Zelda: Tears of the Kingdom' allows players to instantly recreate previously assembled contraptions, including those with weapons. Weapons created this way retain their damage and can form powerful 'battle-bots' or complex offensive devices by combining Zonai devices and fused materials.

    Q.03 What are some of the best weapon fusions in Zelda: Tears of the Kingdom?

    Some highly effective weapon fusions in 'Zelda: Tears of the Kingdom' include combining a Construct Head with multiple Beam Emitters for high damage, fusing powerful monster parts like Silver Lynel Saber Horns to weapons, and utilizing Zonaite weapons with Flux Construct Cores for increased power.

    Q.04 What are the strongest weapon types in Kingdom Come: Deliverance?

    In 'Kingdom Come: Deliverance', shortswords (like the Stinger), longswords (such as St. George's Sword), and maces (like the Bailiff's Mace and Ceremonial Mace) are among the strongest weapon types, each excelling in different combat scenarios.