Guide
Quick Summary
Crabmeat is a first-person point-and-click survival horror game where players, as an indebted prisoner, must brave the harsh Antarctic waters to catch 500kg of King Crab within seven days. The core gameplay involves navigating a crabbing vessel, baiting and deploying traps, sorting catches, and defending the ship from aggressive crustaceans, all while managing unique mouse-only controls.
◈ Navigation Index ▼
- 01 Introduction to Crabmeat
- 02 Understanding Your Objective and Deadline
- 03 Mastering Movement and Controls
- 04 The Crabbing Process: From Bait to Haul
- 05 Ship Maintenance and Combat
- 06 Exploration and Lore
- 07 General Survival Tips
Main Content
Introduction to Crabmeat
"Crabmeat" is a first-person point-and-click survival horror game developed by Nicholas McDonnell and Mitchell Pasmans, released on March 10, 2026. In this unique indie title, players take on the role of a prisoner in the Feudostate, sentenced to crabbing in the treacherous Antarctic for the "horrible crime of poverty." Your mission is to gather a quota of 500kg of priceless Southern King Crab within seven in-game days to avoid permanent expatriation for yourself and your family. The game blends realistic crabbing simulation with an unsettling atmosphere, focusing on the mundane horrors of late-stage capitalism rather than jump scares.
Understanding Your Objective and Deadline
The primary goal in "Crabmeat" is to collect 500kg of King Crab within a seven-day period. A countdown timer on the bridge constantly reminds you of your remaining time. Failure to meet this quota will result in severe consequences, including expatriation and the transfer of your debt to your next of kin. The game is designed to be a relatively short experience, typically completable within 2-3 hours, though some playthroughs may extend to 4-5 hours.
Mastering Movement and Controls
"Crabmeat" features an "experimental blend of First Person and Point and Click gameplay," where the entire game is playable with only a mouse. Movement around the ship is achieved by clicking on the ground where you wish to go, and your character will walk there. Steering the boat also involves clicking and dragging the mouse to operate the wheel and throttle, which is described as
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