Limbus Company Beginner's Guide
Quick Summary
Limbus Company is a complex gacha RPG with a deep combat system centered around Sin Affinities, Identities, and E.G.O. Beginners should focus on understanding combat mechanics like Clashes, managing Sanity, and building synergistic teams around status effects or E.G.O. abilities. The gacha system, called 'Extraction,' allows players to obtain new Identities and E.G.O. for the game's twelve core Sinners.
◈ Navigation Index ▼
- 01 Introduction
- 02 Understanding the Basics
- 03 Sinners, Identities, and E.G.O.
- 04 Sin Affinities and Damage Types
- 05 Combat Fundamentals: Skills, Coins, and Clashes
- 06 Sanity (SP) Management
- 07 Team Building Strategies
- 08 Synergy and Status Effects
- 09 E.G.O. Focused Teams
- 10 Prioritizing Clash Power
- 11 Don't Neglect Lower Rarity Identities
- 12 Gacha System Explained (Extraction)
- 13 Rerolling
- 14 Pity System and Shards
- 15 Walpurgisnacht Banners
- 16 General Tips for Progression
- 17 Clearing Main Story
- 18 Reading Skill Descriptions and Boss Gimmicks
- 19 Mirror Dungeons
Main Content
Introduction
Limbus Company is a gacha RPG developed by Project Moon, known for its dark narrative and complex, character-driven story exploring themes of trauma, violence, and insanity. The game deviates from typical RPGs with its unique mechanics, which can be challenging for new players to grasp without a proper guide. This guide aims to simplify the fundamental systems of Limbus Company, covering combat, team building, and the gacha system, to help new managers make efficient progress.Understanding the Basics
Sinners, Identities, and E.G.O.
In Limbus Company, you control a group of twelve central characters called "Sinners". All Sinners are initially unlocked for free at their base form. The gacha system, referred to as "Extraction," provides "Identities" for these Sinners, which are essentially different outfits, visuals, and movesets for the same character, offering new skills and abilities. You can also pull powerful ultimate moves known as E.G.O. from the gacha. Each Sinner can be equipped with multiple Identities, acting as different versions of the Sinner.Sin Affinities and Damage Types
Combat in Limbus Company involves an understanding of "Sin Affinity" and "Skill Damage". Sin is the game's equivalent of elements, with characters having varying resistances to specific Sin Affinity types. There are seven unique Sin types: Wrath, Sloth, Lust, Gluttony, Pride, Gloom, and Envy. Each ally and enemy on the battlefield also deals three types of physical damage: Slash, Pierce, and Blunt. These damage types have their own strengths and weaknesses against enemies, similar to a rock-paper-scissors system.Combat Fundamentals: Skills, Coins, and Clashes
Limbus Company's combat is turn-based, where players chain skills from left to right on a dashboard at the bottom of the screen. Each skill card corresponds to a specific Sin. Chaining similar skills can boost their power through "Resonances".Every skill in Limbus Company consists of at least one "Coin". Each skill has a "Base Power" and a "Coin Bonus". The Coin Bonus applies when a Coin lands on Heads, adding to or subtracting from the base power. Skills with more coins generally offer better chances in "Clashes" and higher potential damage.
"Clashes" occur when two opposing skills target each other. The skill with a higher total value (base power plus coin bonuses) wins the clash. The defeated character loses a coin, and if a participant runs out of coins, the victor deals damage with their remaining coins. Winning clashes prevents damage and can cancel enemy attacks. Turn order is determined by each character's speed, which is rolled every turn. If a Sinner's speed is higher than the enemy's, players can strategically select which Sinner skills clash with enemy skills. Defensive skills like Evade, Guard, and Counter are also available, which can be crucial for mitigating damage. Evade skills can dodge attacks if their power value is higher than the enemy's, while Guard creates a shield, and Counter allows an unopposed attack upon being attacked.
Sanity (SP) Management
Sanity, also known as SP, is a crucial mechanic that significantly affects combat. Each Sinner (except Abnormalities) has a Sanity value ranging from -45 to +45. Sanity starts at 0 in new battles, but in Story and Mirror Dungeons, it carries over. Positive Sanity levels (between +1 and +45) increase the likelihood of coins yielding favorable results (landing on Heads), which is vital for winning clashes. Sanity increases when a clash is won or an enemy is defeated. Conversely, Sanity decreases when a clash is lost, an ally dies, or E.G.O. is used. If a Sinner's Sanity drops below 0, there's a chance their E.G.O. attacks can become "Corroded" and uncontrollable, potentially targeting allies. At -45 Sanity, a Sinner enters an E.G.O. corrosion state, making all their attacks E.G.O. attacks that target everyone, including allies and foes.Team Building Strategies
Team building in Limbus Company is intricate, with many different Identities and E.G.O. to collect.Synergy and Status Effects
Effective team building often revolves around creating synergies between characters, particularly around "status effects". Examples include Rupture, which increases damage as more stacks are applied to enemies, Burn, Bleed, Tremor, Sinking, Poise, and Charge. Building a team where multiple Identities apply the same status effect can significantly boost damage and control. While strong, non-synergizing Identities can still work, focusing on a common mechanic or damage type is recommended for optimal performance.E.G.O. Focused Teams
E.G.O. abilities are powerful skills that require accumulated Sin resources to use. A strategy for team building can involve focusing on generating the specific Sin Affinities needed to trigger your strongest E.G.O. attacks, especially multi-target E.G.O. for sweeping later waves. E.G.O. use can lower a character's Sanity, but clash victories and E.G.O. kills/staggers can help manage this. E.G.O. passives activate the turn after the E.G.O. skill has been used.Prioritizing Clash Power
For much of the game, winning clashes is paramount as it prevents damage. Identities with high speed, good coin power/number, and high offense levels are often decisive. More coins on a move generally lead to better clashes and higher damage due to more retries. You can also strategically force clashes by ordering a faster Identity to attack first, then a slower one to clash, allowing unopposed attacks before the clash occurs.Don't Neglect Lower Rarity Identities
Unlike many gacha games, lower rarity (0 and 00) Identities in Limbus Company can sometimes be stronger than 000 rarity characters. It's advisable not to abandon lower rarity Identities solely based on their rarity, as some, like 0-rank LCB Sinner Outis, can be exceptionally strong. Investing in Uptie III/IV for good 00 IDs can be more beneficial early on than pouring resources into 000 IDs.Gacha System Explained (Extraction)
Rerolling
"Extraction" is the gacha system in Limbus Company where players use "Lunacy" (premium currency) to summon Identities and E.G.O.. Rerolling is relatively simple: after skipping the tutorial, initial currency and mailbox rewards provide free rolls. If you're not satisfied with your pulls, the "Options" menu allows for an account reset to quickly restart the process. Rerolls can be done in under a minute on mobile or emulators, but it's recommended to link your account to Steam after rerolling on a phone or emulator.Pity System and Shards
The pity system in Limbus Company is set at 200 rolls, allowing you to exchange "Ideality" for a desired Identity. Unspent Ideality converts to "Thread" when a banner ends, which is used to upgrade Identities and E.G.O.. Most Identities and E.G.O. can also be obtained by "Sharding," using Sinner-specific shards. The Battle Pass is heavily tied to the gacha system, providing selectable Sinner Shards at level 120 and beyond.Walpurgisnacht Banners
Walpurgisnacht is a special banner event that occurs every three months. Identities and E.G.O. exclusive to Walpurgisnacht can only be pulled or dispensed during this event. It's generally advised to save Lunacy for Walpurgisnacht banners, as the exclusive Identities and E.G.O. are often quite good. New Walpurgisnacht IDs and E.G.O. cannot be dispensed until a later event.General Tips for Progression
Clearing Main Story
Focusing on clearing the main story mode first is recommended for efficient progression. The story mode, found in the "Drive" menu, is a primary source of rewards and provides a practical understanding of the combat system.Reading Skill Descriptions and Boss Gimmicks
Limbus Company is known for its complex mechanics and often provides little hand-holding. Many difficult fights, especially against bosses, feature unique gimmicks that are usually explained in-game. It is crucial to take your time, read each skill description, and carefully examine enemy skills and passives when entering a boss fight to understand the clues needed to win. Turning off "Auto Cointoss" in settings is also recommended until you get comfortable with the coin mechanic.Mirror Dungeons
Mirror Dungeons are a type of content where Sanity levels carry over between fights. These dungeons often benefit from specific team compositions, such as Burn teams with the right E.G.O. gifts.[ System Notice ]
This content was generated by AI. Information may be unverified and could have changed due to game updates. Verify critical data before proceeding.
FAQ Database
Q.01 What are Sinners, Identities, and E.G.O.?
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Sinners are the twelve main characters in Limbus Company. Identities are different versions or 'outfits' for these Sinners, each with unique skills and abilities obtained through the gacha system. E.G.O. are powerful ultimate moves that Sinners can equip and use during combat.
Q.02 How do I reroll in Limbus Company?
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After skipping the tutorial, use the initial currency and mailbox rewards for free rolls. If you're not satisfied with the results, go to the 'Options' menu and use the account reset feature to restart the process. Rerolling is quick on mobile/emulators, and it's advised to link your account to Steam afterward.
Q.03 What is Sanity (SP) and how does it affect combat?
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Sanity (SP) is a stat ranging from -45 to +45 that significantly impacts combat. Positive Sanity increases the chance of your skill coins landing on Heads, which helps win clashes. Losing clashes, using E.G.O., or allies dying decreases Sanity. Low or negative Sanity can lead to unfavorable coin flips and even uncontrollable, corroded E.G.O. attacks that might target allies.
Q.04 Should I pull on E.G.O. Banners?
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Generally, it is not recommended to pull on E.G.O. banners due to low rates and high opportunity cost. E.G.O. are considered less essential than Identities.
Q.05 Are lower rarity Identities useful?
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Yes, unlike many other gacha games, lower rarity (0 and 00) Identities in Limbus Company can be very strong and sometimes even outperform 000 rarity characters. It's recommended not to neglect them and to invest in good 00 IDs.