◈ Navigation Index ▼
- 01 General Survival Strategies
- 02 Base Management and Crafting
- 03 Combat and Enemy Encounters
- 04 Exploration and Environment Hazards
Misery Loves Company: Comprehensive Survival Guide
Welcome to the Zone, a desolate world where radiation, mutants, anomalies, and deadly storms are constant threats. "Misery Loves Company" is not a typical shooter; it's a survival grind that demands a tactical approach and respect for its harsh mechanics. The goal is simple: stay alive, keep your crew fed, and don't die foolishly.
General Survival Strategies
Survival in Misery Loves Company hinges on smart decisions and preparation. Treat the game as a difficult tactical shooter, not an average FPS.
Combat Mindset: Do not attempt to "tank" damage, as you will quickly die even with good armor. Mobility is crucial in combat; avoid staying in one spot, especially when under attack.
Avoidance: It's often best to avoid fights altogether, particularly against large groups of mutants. Surviving encounters is more important than winning them.
Looting Efficiency: After combat, use the sprint key (default 'X') to quickly loot everything from a corpse. You can then sort through items to decide what to keep.
Item Value: Broken guns might not sell for much and are heavy, but a loaded broken weapon is superior to a knife if your ammunition is low.
Consumables Management:
* For radiation, use rolling tobacco, which weighs nothing (as of v2.0.2) and doesn't cause negative side effects like anti-radiation drugs, which can hurt you and reduce satiety.
* To counter psychic influences, opt for marijuana instead of anti-psych drugs.
* Always carry at least one dose of anti-rads.
* Keep at least one medkit and two bandages in your quick slots before leaving your bunker.
Weight and Stamina: Be mindful of your carrying weight, as carrying too much will quickly drain your stamina, making you a vulnerable target.
Mental State: Your mental state can deteriorate due to radiation poisoning, witnessing teammates die, excessive alcohol consumption, starvation, or prolonged exposure to fear. Ignoring a declining mental state can lead to hallucinations.
Navigation: Your compass is an invaluable tool. Remember that your bunker is consistently located on the east wall of the map.
Bunker Exploration: When exploring bunker maps, silence and quick kills are essential. Try to avoid melee combat and listen carefully for threats. Holding a gun might silence your footsteps on the player audio side, which could be a bug.
Environmental Threats: If planes are bombing, find shelter immediately.
Base Management and Crafting
Effective base management and crafting are vital for long-term survival in Misery Loves Company.
Essential Gear: Craft or purchase a bussel detector as soon as possible.
Storage Solutions: Military boxes are excellent base containers because they don't take up much space and can be stacked. For inventory management, items can be stored inside other items. Early on, you'll rely on your pockets and clothing for storage, eventually upgrading to larger backpacks like hiking, Soviet, or tactical bags. Hazmat suits, however, may reduce inventory slots.
Economic Activities: Growing wheat is an easy way to earn money; one wheat seed yields three wheat. Each wheat sells for 1 rouble, but turning them into fresh bread increases their value to 20 roubles each.
Cooking: Microwaves are a great early-game cooking appliance. They are slow and cook one item at a time but don't require fuel or electricity. Always pick up cockroaches, as they can be cooked for 25 hunger and 3 health, taking up only one inventory square.
Tool Importance: An axe is crucial as it's the only item that can break boxes in a single hit.
Repair and Maintenance: Sewing kits and gun cleaning kits are very important. While toolboxes stack, repair kits generally do not.
Weaponry: The AK-47 is recommended as your first assault rifle due to plentiful ammunition in later stages.
Valuable Finds: If you discover a torn military uniform in the bunker, prioritize getting out and saving it immediately. Broken guns can also sell for a good amount of roubles.
Base Expansion: To expand your base, you will need a sledgehammer, which requires 10 scrap, 2 iron bars, and 3 wood to craft.
Power Management: Powering stations like furnaces (which turn scrap into iron bars) requires connecting a white power box with cables. Be cautious when moving batteries, as picking them up will cause you to lose all stored power. Ensure batteries are placed where they won't be moved again, as power trickles down through the connection.
Farming: Plant seeds can be dropped into a planter, turned on, and will utilize