EN FEB 27, 2026
3 min read

MY HERO ACADEMIA: All's Justice - Mastering Quirks and Character-Specific Tools (Best 'Weapons' Guide)

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Quick Summary

In MY HERO ACADEMIA: All's Justice, characters primarily utilize their unique 'Quirks' as their main offensive and defensive tools, rather than traditional weapons. While some characters, like Momo Yaoyorozu and Eraser Head, incorporate specific gear or created items into their fighting style, the game emphasizes mastering each character's Quirk, utilizing the 'Rising' ability for enhancements, and building strong team synergies through effective combos.

Navigation Index
  • 01 Introduction: Quirks, Not Traditional Weapons
  • 02 Quirks: Each Character's Unique Arsenal
  • 03 Character-Specific Tools and Gear
  • 04 The 'Rising' Ability: Unleashing Enhanced Potential
  • 05 Strategic Gameplay: Combos and Team Synergy
  • 06 Customization: Style Over Stats

Introduction: Quirks, Not Traditional Weapons

"MY HERO ACADEMIA: All's Justice" is a 3D battle action fighter that immerses players in the climactic Final War Arc of the My Hero Academia universe. Unlike games that feature equipable weapons, the core combat revolves around characters leveraging their unique superhuman abilities, known as 'Quirks'. Therefore, when considering the "best weapons" in this game, the focus shifts from conventional armaments to the effective utilization and synergy of each character's distinct Quirk and, for some, their integrated specialized gear.

Quirks: Each Character's Unique Arsenal

Every playable Hero and Villain in "MY HERO ACADEMIA: All's Justice" possesses a unique Quirk that defines their fighting style and capabilities. These Quirks serve as their primary "weapons," dictating their attacks, special moves, and defensive options. The game's roster is described as massive and varied, with characters appearing in their latest and most powerful forms. Mastering a character's Quirk involves understanding its properties, range, damage output, and how it interacts with other Quirks in a team setting.

Character-Specific Tools and Gear

While traditional weapons are not a universal mechanic, certain characters inherently integrate specific tools or created items as extensions of their Quirks:

  • Momo Yaoyorozu (Creati): Known for her Creation Quirk, Momo can produce various gadgets and items during battle, such as cannons, spears, maces, bombs, and shields. Her playstyle heavily relies on these generated tools, making them central to her combat effectiveness.
  • Eraser Head (Erasure): Eraser Head, whose Quirk nullifies others, utilizes a specialized 'Capturing Weapon.' This long strip of fabric, composed of a mysterious alloy and carbon fiber, is controlled with incredible precision to compensate for his Quirk's lack of direct attack potential.
  • Gang Orca: This Pro Hero employs a 'Cement Gun' that produces indefinite amounts of quick-dry cement, effective for incapacitating opponents.
  • These character-specific items are not interchangeable "weapons" but rather intrinsic parts of their unique abilities and fighting styles.

    The 'Rising' Ability: Unleashing Enhanced Potential

    A significant gameplay mechanic that enhances every character's "Quirk actions" is the 'Rising' ability. Activating 'Rising' boosts a character's attack power, movement speed, and Quirk actions, allowing them to unleash their potential like never before. Understanding when and how to effectively use 'Rising' for each character can significantly impact their performance in battle, essentially amplifying their inherent "weapons."

    Strategic Gameplay: Combos and Team Synergy

    Success in "MY HERO ACADEMIA: All's Justice" heavily relies on strategic gameplay, particularly through building effective combos and team synergies. The game features a "Refined Battle System" designed for spectacular 3v3 battles. Players can mix and match their team's Quirks to find synergies and add depth to their tactics.

    Learning how to chain Quirk attacks into devastating combos is crucial for maximizing damage and controlling the flow of a fight. The game offers various ways to link attacks, including using different Quirk skills (Q1, Q2, TQ1, TQ2) and understanding their properties. Some characters also have assists that can extend combos or apply pressure. The 'Rising' ability can also be used to extend combos.

    Customization: Style Over Stats

    "MY HERO ACADEMIA: All's Justice" includes customization options for characters, such as costumes and accessories. These items are primarily cosmetic and allow players to personalize their favorite heroes and villains. There is no indication that these customization items function as power-altering "weapons" or provide direct statistical advantages in combat. Instead, they serve as rewards for completing missions or can be purchased with in-game currency.

    [ System Notice ]

    This content was generated by AI. Information may be unverified and could have changed due to game updates. Verify critical data before proceeding.

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    FAQ Database

    Q.01 Does MY HERO ACADEMIA: All's Justice have traditional weapons?

    No, "MY HERO ACADEMIA: All's Justice" is a 3D arena fighter where characters primarily use their unique 'Quirks' as their main offensive and defensive tools, rather than equipable traditional weapons.

    Q.02 Do any characters use gear or tools?

    Yes, some characters integrate specific gear or created items as part of their Quirk. For example, Momo Yaoyorozu uses her Creation Quirk to make cannons, spears, maces, bombs, and shields, while Eraser Head utilizes a specialized Capturing Weapon.

    Q.03 How do I make my characters stronger if there are no weapons?

    Character strength and effectiveness come from mastering their Quirks, utilizing the 'Rising' ability to enhance their attack power, movement speed, and Quirk actions, and building synergistic teams with effective combo strategies.

    Q.04 Are customization items considered weapons?

    No, customization items in "MY HERO ACADEMIA: All's Justice" are primarily cosmetic, allowing players to personalize their characters' appearances. They do not function as power-altering weapons or provide direct statistical advantages in combat.