Guide
Quick Summary
'Selective Memory' is not a standalone video game title for which a beginner's guide can be created based on available search results. Instead, the term primarily refers to a specific card in the collectible card game *Magic: The Gathering*, a video game trope where players lack information their character should know, or a mechanic within other games. It also appears in academic and psychological contexts related to memory and decision-making in games.
◈ Navigation Index ▼
- 01 Clarification on 'Selective Memory' as a Game Title
- 02 'Selective Memory' as a Card in Magic: The Gathering (MTG)
- 03 'Selective Memory' as a Video Game Trope
- 04 Other Gaming Contexts for 'Selective Memory'
Understanding 'Selective Memory' in Gaming: A Factual Guide
Clarification on 'Selective Memory' as a Game Title
Based on comprehensive web searches, 'Selective Memory' does not appear to be the title of a standalone video game for which a dedicated beginner's guide can be provided. Instead, the term 'Selective Memory' is referenced in various gaming contexts, primarily as a card within the popular collectible card game Magic: The Gathering, a general narrative or gameplay trope in video games, or as a specific element or challenge within existing game titles. It is also discussed in academic literature concerning cognitive biases and decision-making, sometimes in relation to gameplay.
'Selective Memory' as a Card in Magic: The Gathering (MTG)
In Magic: The Gathering, 'Selective Memory' is a blue sorcery card with a mana cost of three generic and one blue (4 total mana). Its primary function is to exile cards from your library. The card allows a player to exile any number of cards from their library, then shuffle their library.
Key Strategies and Combos:
Usage in Commander (EDH):
While generally considered a 'janky' card on its own because it doesn't affect the board or replace itself, 'Selective Memory' can be used in Commander (EDH) for specific combo potentials, such as with Mirror of Fate, or to exile specific cards from the deck. It can also help with mana curve management by exiling unwanted cards.
'Selective Memory' as a Video Game Trope
In the realm of video game design and narrative, 'Selective Memory' is recognized as a trope where the player character (and thus the player) is denied access to information that the character should logically possess or easily acquire. This design choice is often used to prevent
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